tai game god of war 2

It's hard to tát imagine a better swan tuy nhiên for the PlayStation 2 kêu ca God of War II. Though it's not destined to tát be the very last game for the system, it doesn't seem likely that anything else will come along in the coming months to tát trump what God of War II achieves. As the sequel to tát 2005's megapopular action adventure mix within the basic confines of Greek mythology, it continues the agonizing and rage-fueled odyssey of the world's angriest man-god, Kratos, as he goes on another epic vengeance bender. It's an altogether familiar adventure in many ways, with a lot of gameplay mechanics held over that haven't necessarily been improved in any meaningful capacity, but that's not to tát suggest the game isn't better overall. God of War II is a brilliantly paced, tightly crafted piece of work that's as intelligently designed as it is thrilling to tát play. In short, it's exactly what you would want from a sequel to tát God of War.

God of War II picks up not terribly long after the original game's kết thúc (meaning if you haven't played the first game, you ought to tát before checking this one out, both for story continuity purposes, and because God of War is awesome), with Kratos having exacted his revenge upon the previous god of war, Ares, and assumed his role on Mount Olympus. But even with all these newfangled godly powers, Kratos is unsatisfied. He continues to tát command the Spartan army and directs them to tát tear through the known world, conquering thành phố after thành phố. This utter disregard for the other citizens of Greece displeases the pantheon, and Kratos suddenly finds himself on the outs with the Olympians. Betrayed by Athena and seemingly killed by Zeus, Kratos is rescued by Gaia of the Titans, the old race that the gods felled to tát eventually take power on Olympus. Gaia instructs Kratos that his fate can be changed, but only if he can reach the ridiculously remote temple that houses the Sisters of Fate. What follows is an epic and daunting journey that has Kratos suffering through trials that make his last outing seem lượt thích a lighthearted romp in comparison.

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It's an interesting tale that God of War II tells, almost more ví because ví much of it is about what happens around Kratos, rather kêu ca Kratos himself. The game spends long stretches focusing on the myths and legends that surround the battles between the gods and the Titans, setting up backstory for the mess that Kratos has gotten himself involved in. In this regard, there's a bit less of an emotional connection to tát this game. You don't have any of those moments of personal horror as you did in the first game concerning Kratos and his savage past that led him astray--but that's OK. This isn't exactly a game that requires emotional storytelling to tát get by. God of War II is much more about the journey, the mythos, and the desire to tát just kill anything that comes within a step of your path.

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Fortunately, the game gives you plenty to tát kill and makes it plenty fun to tát bởi ví. Apart from the usual array of Cyclopes, minotaurs, and zombie warriors, there's a whole host of new characters to tát fight, not the least of which are several recognizable figures from Greek mythology, such as Icarus, Perseus (voiced by, of all people, Clash of the Titans' Harry Hamlin), and big-daddy Olympus himself, Zeus. Mind you, the God of War universe doesn't treat the mythology on which it's based with much regard for accuracy. This is basically Greek người hâm mộ fiction, with the only real goal being to tát bring together as many characters from Greek mythology as possible and then provide fun ways to tát kill all of them. On this front, the game doesn't disappoint.

You could easily điện thoại tư vấn God of War II a significantly more brutal game kêu ca the last. Though the core combat engine hasn't changed a lick, the action itself feels even more hysterically violent kêu ca before. Many of the goriest moves continue to tát come from context-sensitive button-pressing minigames. Larger, more powerful enemies can often be killed in some completely awesome way by wearing them down until a button icon appears above their head. From there, you press the buttons that pop up onscreen, and Kratos will, for example, yank the eye out of the head of a Cyclops or twist off the head of a medusa lượt thích a pop-top, among others. Many of the final blows delivered to tát the game's bosses follow the same type of formula, and not only are there more of them kêu ca in the last game, but they're even more fun to tát kill as well. The whole game is basically a giggle fest for violence junkies. If you aren't hooting, hollering, or standing up and slow clapping after each elaborate and barbarous kill, you've officially invested yourself in the wrong game.