BLADE II

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Over the course of the Switch’s eShop tsunami, an odd niche of games has come to lớn catch my interest: small titles created by Korean independent developers. If you want to get more specific, mobile-title ports of Korean-developed games. Animus: Stand Alone was a title in particular that left me with mixed feelings. A title with gorgeous animations, gruesome monsters, và plenty of nội dung was also rife with performance issues, and it left me wondering just how much the title was optimized to lớn run on the Switch. As time is a flat circle, my Super Neptunia RPG reviews must be followed by another title with eerie comparisons lớn be drawn.

Enter Blade II: The Return of Evil- though it might also be “The Return of the Evil,” I’ve seen mixed descriptions from less-than-credible sources. It’s a Korean-developed mobile title that has women wearing questionable forms of armor that just so happen to be aesthetically appealing. But fanservice factor aside, does this title wow with nội dung and art assets lượt thích Animus in addition lớn being a solid kích hoạt Role-Playing Game? As it turns out, a nice coat of paint might not be the only aspect required khổng lồ gain clout on the eShop.

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Gameplay


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The narrative, which is accompanied by gorgeous cinematic cutscenes at specific points, is more or less your typical ancient evil affair, though Blade II gets points for having quirky và iconic characters that appear in each act. You’ll meet adorable pixies with character-rich animations, spooky specters of the good and evil kind, và plenty of strong, pretty men in armor. The mission-based structure of the trò chơi means that, no matter what, when you’ve punched your way through a boss, the story is going to go in a new direction, and you’re going lớn be turned in the direction of a new boss khủng to punch. In other words, Blade II is an ARPG- you’re punching from place to place, and you can’t put much stock in characters introduced at the beginning of a ten-level act who is corrupted by cấp độ four.

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Impressions and Conclusion

If you’re looking for visceral combat và plenty of mindless action, Blade II has this in spades. You could grind your way through its missions without caring much about the optional objectives, though that will take you longer & will be much less optimized. Though its auto-targeting attack combinations may seem sloppy và optimized for mobile play, they make the more difficult objectives all the more challenging, and there is a mastery that exists underneath the flashy animations, spammable skills, và shiny coat of paint.


If you’re looking for the intimate dance of blades, rift battles are also extremely exciting & rewarding in a completely different kind of way. Sure, you’re not playing with the most iconic character designs or music, but there’s still a great khuyến mãi of personality in the way these attacks connect. Plus, there’s a whopping three difficulty modes that make the entire experience well-worth your investment, as the grind only gets more intense, along with enemy encounters.

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The main problem here is that Blade II has some pretty glaring performance issues. Inconsistent audio, frame drops when the kích hoạt and animations become too much (that’s in handheld OR docked mode), & some truly bizarre slowdown issues on a system-wide scope. The longer you play Blade II, the longer it will take for you to be able khổng lồ pull up the home menu. The game clearly doesn’t want the player to lớn stop, and if you lượt thích what Blade II has to offer, that might not be a problem. If you turn down the volume, kick back, & dedicate yourself to lớn smacking around some skeletons, you’ll find Blade II lớn be a heck of a good time. But if any of what’s been said throughout this đánh giá is a turnoff, well, there are other isometric ARPGs out there. Blade II isn’t the best, but it does offer some worthwhile charms.