It’s the last patch of the year, 12.23 is here!

Welcome to tát the ARAM/post-Preseason patch! This week we have a few large changes shipping to tát the Howling Abyss—like Frostgates, bridge repairs, and landscaping—so make sure you give them a try in our first-ever, free-to-enter ARAM Clash! We also have some Preseason follow ups shipping this patch to tát help a few struggling tanks, power down some overperforming junglers (Mordekaiser), and a shocking Zeri update.

Bạn đang xem: 12.23

(Author’s Note: This is going to tát be a long patch as many of us will be on a Riot-wide break for the kết thúc of December. We’ll likely have mid-patch updates before we head out and when we get back, so sánh if there are any big issues we’ll bởi our best to tát tackle them but we appreciate your patience!)

Thanks for playing with us in 2022 and we’re looking forward to tát seeing you in 2023!

We’re also shipping our 8th TFT mix this patch! It’s a monster of a new mix, so sánh make sure to tát kiểm tra out the TFT patch notes here!

Lilu “Riot Riru” Cabreros

Winterblessed Diana, Winterblessed Warwick, Winterblessed Swain, Winterblessed Zoe, Winterblessed Shaco, Winterblessed Zilean , Prestige Winterblessed Warwick, and Ashen Graveknight Mordekaiser will be available December 8, 2022.

This update goes out to tát our ARAM players! From the new stat adjustments introduced in the last patch to tát falling towers and Frostgates, new and exciting updates are coming to tát the Howling Abyss this patch.


A lot of the fun in ARAM happens when you're fighting, poking, or womboing your opponents—not when you're walking back to tát the fight. To help you get back into the action faster we're introducing Hexgates to tát the Howling Abyss!

  • newFrostgates: Frostgates will be present from the beginning of the game and will teleport you directly from your Nexus to tát your outer tower. Once your first tower is destroyed, the Frostgate will then liên kết to tát your team’s inhibitor tower where it will then stay for the remainder of the game.

Falling Towers

Some parts of the bridge have been showing their age recently and are starting to tát fall apart. Our goal with falling towers is to tát create more interesting situations on the map that break away from the usual straight line of ARAM. Now you’ll have new choke points to tát think about, Fog of War to tát hide in, and terrain you can experiment with to tát create new plays!

  • newTower Rubble: When outer towers are destroyed they will collapse and leave behind a pile of rubble which will be treated as new terrain.

Brush Changes

Alongside the ARAM changes we figured we'd also bởi some landscaping on the bridge to tát help freshen things up a bit.

  • newBrushing Up: There is now one new brush in the middle bottom side of the bridge. The brushes between the outer and inhibitor turrets have also increased in size.

Bridge Repairs

We finally got around to tát making some repairs on Howling Abyss! With the new falling towers mechanic we wanted to tát make the bridge a bit more spacious to tát compensate for the space now taken up by tower rubble.

  • newUnder Repair: The gaps on the bottom side of the bridge have been filled in and are now traversable

Battle Boost QoL Updates

Adding a few quality of life updates to tát the current Battle Boost feature.

  • newNot so sánh Fast: Players will no longer be able to tát activate Battle Boosts within the last 10 seconds of champion select
  • newYou’re Welcome: Allies will now be able to tát tell which player gifted their team a Battle Boost

S-Rank Chest Visibility

Go forth and get S rank on all the champs (or as many as your team's RNG will allow)!

  • newMaster them All! Players will now be able to tát see which champions they have not yet received S-Rank Chests for in ARAM champion select


  • Heartsteel Maximum health gained: 10% of damage dealt ⇒ 5% of damage dealt


Mosstomper has come out of the gates as one of the stronger jungle companions introduced in Preseason. We’re making a few adjustments to tát Mosstomper’s current Tenacity bonuses so sánh that enemies have a few more counterplay opportunities.

  • Tenacity Buff Duration: 3 seconds ⇒ 1.5 seconds
  • Tenacity Type: Item (additive with item tenacity) ⇒ Champion (multiplicative with item tenacity)

Ravenous Hydra

We overshot a bit with Hydra’s overall stats, making it a much too efficient item for the gold that it cost. We’re preserving its niche as a rush item for champions that lượt thích the AD, but are reducing its AoE damage and pulling out the Ominvamp from stacks that was really pushing this item over the edge.
  • AoE Splash Damage: 60% AD for melee champions /30% AD for ranged champions ⇒ 50% AD for melee champions/25% AD for ranged champions
  • removedOmnivamp from Stacks: 4% ⇒ Removed

Sunfire Aegis

With the recent downgrade to tát Sunfire Aegis we expected tanks to tát farm less effectively phàn nàn they could with the Immolate passive. Unfortunately the changes landed a bit weak in 12.22 resulting in tanks opting to tát just not buy the item which, in turn, resulted in a loss of farm for top lane tanks (jungle tanks made out alright though thanks to tát the companions). We still want Sunfire to tát be a useful tool for tanks as a first or second item, but not mandatory. So this patch we’re addressing these issues by buffing the tanks whose ability to tát farm was impacted most and increasing the state efficiency of Sunfire so sánh that it's a more reliable tank damage option.
  • Combine Cost: 1000 ⇒ 900
  • Total Cost: 2800 ⇒ 2700
  • Health: 400 ⇒ 500


Health growth increased. Q mana cost increased. W damage increased. E base magic damage increased.

Despite his newfound companions in the jungle, Amumu has been a sad mummy. The new tank items and jungle changes really hurt his ability to tát clear come mid- to tát late-game relative to tát other junglers, so sánh we’re shifting some of his power to tát cover these weaknesses without buffing his already strong Support power.

Base Stats

  • Health Growth: 89 ⇒ 100

Q - Bandage Toss

  • Mana Cost: 30/35/40/45/50 ⇒ 40/45/50/55/60

W - Despair

  • Damage per Second: 12/16/20/24/28 (+1/1.15/1.3/1.45/1.6% of target’s maximum HP) ⇒ 12/16/20/24/28 (+1/1.25/1.5/1.75/2% of target’s maximum HP)

E - Tantrum

  • Base Magic Damage: 85/110/135/160/185 (+ 50% AP) ⇒ 80/110/140/170/200 (+ 50% AP)


Passive mana restoration increased. W base damage increased. R cooldown now decreases with rank.

The lack of early access to tát Immolate and overall tank item changes have resulted in a pretty sizable power loss for Cho. In order to tát help him feel lượt thích a good chonky monster again we’re putting some more power into his passive mana sustain and letting him feast on enemies a bit more often.

Passive - Carnivore

  • Mana Restored on Enemy Kills: 3.5-7.75 (based on level) ⇒ 4.7-9.5 (based on level)

W - Feral Scream

  • Base Damage: 75/125/175/225/275 ⇒ 80/135/190/245/300

R - Feast

  • Cooldown: 80 seconds ⇒ 80/70/60 seconds


Base health regeneration increased, health growth increased. E adjusted.

K’Sante has been a tad weak in average skill brackets, so sánh we’re giving him a few quality of life upgrades that should help him perform better in the hands of average players without pushing him over the line in elite play.

Base Stats

  • Base Health Regeneration: 8.5 ⇒ 9.5
  • Health Growth: 104 ⇒ 108

E - Footwork

  • newAuto Attack Reset: E will now partially reset tự động hóa attacks in K’Sante’s base size, and will be a full tự động hóa attack reset while in his All Out form
  • Wall Forgiveness: Adjusted E so sánh that if K’Sante is very close to tát dashing through a wall he will now go through the wall


Q base shield increased, shield AP scaling decreased. E adjusted.

We’re giving Kassadin some quality of life updates to tát his shield so sánh he can perform better into ranged matchups. We’re also adjusting his E so sánh that you can now cast it whenever you want (as long as it isn’t on cooldown)!

Q - Null Sphere

  • Shield Strength: 60/90/120/150/180 (+ 40% AP) ⇒ 80/110/140/170/200 (+ 30% AP)
  • Shield Spawn Speed: Shield is granted when the Q projectile leave’s Kassadin’s hand ⇒ Shield is granted when Q is cast

E - Force Pulse

  • Cooldown: 5 seconds ⇒ 21/19/17/15/13 seconds
  • removedStacks Be Gone: This spell no longer requires a certain number of stacks in order to tát be cast
  • newSend Your Energy: Ally and enemy spells cast nearby Kassadin reduce E’s cooldown by 1 second


Passive Shadow Assassin bonus damage increased. E heal AD ratio increased.

Shadow Assassin Kayn has fallen off over the course of the Durability Update and Preseason. While we were cautious about returning damage to tát burst characters after the Durability Update, it's been long enough for us to tát be confident that Shadow Kayn is failing on most fronts to tát complete his main goal… killing his enemies. We’re returning some damage to tát his passive and giving him a little more sustainability with some Shadow Step healing.

Passive - The Darkin Scythe

  • Shadow Assassin Bonus Damage: 8-30% (based on level) ⇒ 13-40% (based on level)

E - Shadow Step

  • Heal upon entering Terrain: 90/100/110/120/130 (+35% bonus AD) ⇒ 90/100/110/120/130 (+45% bonus AD)


Q base damage decreased.

Changing Lillia from a ranged champion to tát a melee champion last patch greatly increased her synergy with Demonic Embrace, Conqueror’s, and Red Buff which resulted in her gaining a little more power phàn nàn we expected. We’re pulling some of that power out in a way that should hurt her tankier builds a little more phàn nàn her AP builds.

Q - Blooming Blows

  • Magic Damage: 35/50/65/80/95 (+40% AP) ⇒ 40/50/60/70/80 (+40% AP)
  • Outer Edge True Damage: 35/50/65/80/95 (+40% AP) ⇒ 40/50/60/70/80 (+40% AP)


E base damage increased, armor scaling increased, mana cost no longer increases with rank.

Malphite has had a chip on his shoulder ever since we nerfed his waveclear by taking away his ability to tát rush Immolate. We’re adding some waveclear power back into his kit in a way that will reward tank builds without over-buffing his AP builds.

E - Ground Slam

  • Magic Damage: 60/95/130/165/200 (+60% AP) (+30% Armor) ⇒ 70/110/150/190/230 (+60% AP) (+40% Armor)
  • Mana Cost: 50/55/60/65/70 ⇒ 50 at all ranks

Xem thêm: mỹ nhân ngư hóa omega tàn tật


Passive heal increased. Q base damage increased, damage to tát monsters increased.

Similar to tát other tanks, Maokai’s been missing Sunfire Aegis and Immolate which increased his ability to tát effectively clear minions and jungle camps. We’re putting a bit more clear power into his Q to tát help him find his spot in the jungle and top lane once again.

Passive - Sap Magic

  • Heal: 4-34 (based on level) + (4-10% maximum health (based on level)) ⇒ 4-34 (based on level) + (4-12% maximum health (based on level))

Q - Bramble Smash

  • Base Damage: 65/110/155/200/245 (+2/2.25/2.5/2.75/3% of the target’s maximum HP) ⇒ 70/120/170/220/270 (+2/2.25/2.5/2.75/3% of the target’s maximum HP)
  • Bonus Damage to tát Monsters: 80/100/120/140/160 ⇒ 120/140/160/180/200


Passive damage cap against monsters decreased, now only procs when hit by large monsters.

Mordekaiser jungle appears to tát have been a big winner of patch 12.22 thanks to tát his passive. We’re dialing that passive down a bit by reducing his base damage to tát monsters and making it specific to tát large monsters so sánh that it functions similarly in the jungle as it does in the top lane.

Passive - Darkness Rise

  • Damage Cap against Monsters: 180 ⇒ 28-164 (based on level)
  • Passive Proc on Monsters: Generates a stack on all monster hits ⇒ Generates a stack on large monster hits


E damage vs marked enemies decreased.

Shyvana has been blazing through the new jungle thanks to tát the Preseason changes that made camps healthier and increased the damage output of her E. We’re taking down her maximum percent HP damage so sánh she isn’t quite so sánh oppressive against camps AND all the tanks seeing more play.

E - Flame Breath

  • Empowered Basic Attacks vs Marked Enemies: 3.5% of target's maximum HP ⇒ 3% of target's maximum HP


Base mana increased, mana growth increased. Q base damage increased.

Sion, lượt thích many other tanks that relied on Immolate for waveclear, is struggling to tát farm well in Preseason, decreasing his overall power. We’re giving him a bit more mana and Q damage to tát help him better match his opponent’s waveclear.

Base Stats

  • Base Mana: 330 ⇒ 400
  • Mana Growth: 42 ⇒ 52

Q - Decimating Smash

  • Base Damage: 30/50/70/90/110 ⇒ 40/60/80/100/120


Upgraded W bonus damage decreased, AP scaling increased. E AP ratio decreased, cooldown increased. Q bugfix.

Since her mid-scope update in patch 12.19, Syndra’s been slowly gaining winrate and popularity. While she's meant to tát be a powerful scaler, Syndra's mid-game waveclear and burst potential let her Transcend a bit too safely. We’re cutting back some of her long-range power with Scatter the Weak and shifting a portion of it into Force of Will. Now Syndra needs to tát be a bit more close and personal before disintegrating her enemies.

W - Force of Will

  • Transcendent Upgrade Bonus Damage: 15% (+1.5% per 100 AP) ⇒ 12% ( 2% per 100 AP)

E - Scatter the Weak

  • Cooldown: 15 seconds ⇒ 17 seconds
  • Magic Damage: 75/115/155/195/235 (+55% AP) ⇒ 75/115/155/195/235 (+45% AP)


  • Cooldown: Fixed a bug where upgrading Q could reset its cooldown


Base attack tốc độ reduced. R damage decreased.

Trundle benefitted a bit too much from the preseason jungle changes, especially now that tanks are seeing a lot more play. We’re bringing down his clear tốc độ to tát bring him more in line with other junglers while reducing his R percent health damage so sánh he doesn't completely subjugate tanks.

Base Stats

  • Base Attack Speed: 0.67 ⇒ 0.60

R - Subjugate

  • Damage Based on Target’s Maximum Health: 20/27.5/35% (+2% per 100 AP) ⇒ 20/25/30% (+2% per 100 AP)


Passive cooldown increased. R root duration decreased.

Yuumi has simultaneously been one of the most frustrating and most popular/played champs in the game. We think there’s a better place for Yuumi where we can deliver on her gameplay fantasy for her players while also making her less frustrating to tát play against. In this patch, we’re giving Yuumi a decently sized nerf to tát temporarily address some of her more frustrating features and curbing her power in both Elite and Pro play. However, we definitely don’t see this as the final, long-term solution for this champion.

We’ve started work on a larger scale Yuumi rework to tát help this mèo land in a much healthier spot. We want to tát highlight what Yuumi as an attached, untargetable enchanter can provide to tát her team. As an early goal, we want to tát limit her aggressive CC outputs/damage, emphasize more defensive/enchanter outputs, reduce her scaling, and make her more dependent on her own lane's success to tát win games. We’ll have some more news to tát share on this in the future, but for now we appreciate your patience as we work on Yuumi.

Passive - Bop ‘n’ Block

  • Cooldown: 14-6 seconds (based on level) ⇒ 18-6 seconds (based on level)

R - Final Chapter

  • Root Duration: 1.75 seconds ⇒ 1.25 seconds


Passive healing increased. Q cooldown decreased, health scaling increased.

Zac also made the list of champions that were nerfed now that they aren’t rushing Immolate. In order to tát add some goop back to tát this glob, we’re buffing his health scaling a bit to tát help him synergize better with some of the new Preseason tank items.

Passive - Cell Division

  • Healing per Chunk: 4/4.75/5.5/6.25% (based on R Rank) maximum HP ⇒ 4/5/6/7% (based on R Rank) maximum HP

Q - Stretching Strikes

  • Cooldown: 15/13.5/12/10.5/9 seconds ⇒ 14/12.5/11/9.5/8 seconds
  • Base Damage: 40/55/70/85/100 (+2.5% of Zac's maximum health) ⇒ 40/55/70/85/100 (+4% of Zac's maximum health)


All abilities adjusted.

Zeri's been a turbulent champion over the past year, with an electrifying kit, explosive pentakills… aaand a plethora of balance changes. We're taking one more big swing at our favorite lightning-themed Zaunite to tát address some issues that mix her apart as the best marksman in Pro play this year. Zeri's combination of long range, high move tốc độ, and scaling damage gave her little to tát no weaknesses in a coordinated environment lượt thích Pro play. We're shifting Zeri's playstyle by shortening her range so sánh that she has to tát get up close and personal to tát make sparks fly and opponents die. This comes with revamped base stats, a higher damage Burst Fire, and an adjusted Spark Surge. So even though Zeri is being amped up, opponents should now have many more opportunities to tát catch lightning before it bolts off to tát safety. SPARKS READY!

Base Stats

  • Move Speed: 325 ⇒ 330
  • Base Attack Damage: 50 ⇒ 53
  • Base Armor: đôi mươi ⇒ 24
  • Base Health: 600 ⇒ 630
  • Attack Speed Ratio: 0.568 ⇒ 0.625
  • HP Growth: 109 ⇒ 115

Passive - Living Battery

  • Fully Charged Basic Attack Damage: 90-200 (based on level) (+90%AP) (+1-15% (based on level) target maximum HP) ⇒ 90-200 (based on level) (+110%AP) (+1-15% target maximum HP)
  • Gotta Zip Shield Bonus: 10% multiplicative Move Speed ⇒ 10% Move Speed (Note: this should make the shield stack worse with other Move Speed sources)
  • Bonus Move Speed Duration: 3 seconds ⇒ 2 seconds

Q - Burst Fire

  • Range: 825 ⇒ 750
  • Conversion of Excess Attack Speed to tát Bonus AD: 60% ⇒ 70%
  • Physical Damage: 8/11/14/17/20 (+ 100/105/110/115/120% AD) ⇒ 15/18/21/24/27 (+ 104/108/112/116/120% AD)

W - Ultrashock Laser

  • Damage Type: Magic ⇒ Physical
  • Physical Damage: 20/55/90/125/160 (+100% AD)(+40% AP) ⇒ 20/60/100/140/180 (+130% AD) (+25% AP)
  • Cast Time: 2.5x Attack Time ⇒ 0.55-0.3 seconds (based on Attack Speed)
  • Missile Speed: 2200 ⇒ 2500
  • Beam Cast Time: 0.75 seconds ⇒ 0.85 seconds

E - Spark Surge

  • Mana Cost: 80 ⇒ 90/85/80/75/70
  • Cooldown: 24/22.5/21/19.5/18 seconds ⇒ 22/21/20/19/18 seconds
  • newLightning Rounds are Magic: For 5 seconds after using her E, Zeri gains Lightning Rounds and her Q - Burst Fire will giảm giá khuyến mãi additional magic damage to tát the first enemy hit
  • newBonus Magic Damage to tát First Target Hit with Lightning Rounds: 20/22/24/26/28 (+20% AP)(+12% bonus AD).This damage is increased by up to tát 65% based on Zeri's Critical Strike Chance.
  • Lightning Rounds Pierce Damage Falloff after First Target Hit: 60/70/80/90/100% ⇒ 80/85/90/95/100%
  • Vision while Sliding on Terrain: 850 units ⇒ 1500 units

R - Lightning Crash

  • removedShort Circuited: Zeri’s Overcharged attacks no longer giảm giá khuyến mãi 5/10/15(+15% AP) Bonus Magic Damage On-Hit
  • Chain Lightning Range: 450 ⇒ 650
  • On-Cast Magic Damage: 150/250/350 (+80% AP)(+80% bonus AD) ⇒ 175/275/375 (+110% AP)(+100% bonus AD)
  • Kerchow: If Zeri’s R hits at least one enemy champion, Zeri gains 10% Move Speed, 30% Attack Speed, and chaining shots for 5 seconds. Hitting champions with Q or tự động hóa attacks refresh this buff by 1.5 seconds. (Note: this buff cannot be extended to tát be longer phàn nàn its original duration.)
  • Boundless Energy: Hitting enemy champions grants Zeri 1 stack (3 stacks for critical strikes) of Overcharge for 1.5 seconds. Zeri gains 0.5% Move Speed for each stack of Overcharge, stacking infinitely.

Jungle Companions

We’re introducing a few adjustments to tát help jungle companions scale better with tanks, while reducing the amount of gold they give to tát their owners, as junglers were often significantly ahead in gold compared to tát laners.

  • Companion Attack Damage: đôi mươi (+ 15% AD) (+ 10% AP) (+ 4% bonus health) ⇒ 16 (+ 15% AD) (+ 10% AP) (+ 3% bonus health) (+ 10% bonus Armor) (+ 10% bonus Magic Resist)
  • newBigger Companions need More Treats: After their first evolution, jungle companions will consume 2 bonus treats on Large Monster kills and receive the associated benefits
  • Bonus Treat Gold: 50 gold ⇒ 35 gold
  • removedEpic Monsters are Spooky: The 20% bonus damage provided by companions no longer works on Epic Monsters

Jungle Camps

Making a few follow-up changes to tát the Preseason jungle adjustments introduced in the last patch.

  • Gromp Attack Range: 175 ⇒ 150
  • Crimson Raptor Attack Range: 300 ⇒ 200
  • Leashing Range: Leash range centers have been offset from Camp spawn location giving more space for champions to tát move and kite
  • Jungle Camp Experience Given Multiplier: 1/1/1.025/1.075/1.15/1.15/1.25/1.25/1.35 (levels 1-9) ⇒ 1/1/1.025/1.075/1.2/1.2/1.3/1.3/1.45 (levels 1-9)
Most of the communication tools that we’ve had in the past cater towards conveying personal intent, the ability to tát describe what you and you alone plan on doing. We introduced Objective Planning as a way for people to tát build alignment across the team as a whole.

So far, we've seen that Objective Planning is allowing players to tát better align around whether or not to tát take an objective as a team. However, there are some situations in which the vote is showing up too frequently or at irrelevant moments. When it comes to tát objective planning, we want to tát make sure that we’re showing relevant information to tát players that can help them make better decisions at the right time. We want players to tát be able to tát communicate their intent clearly, whether it's being ready and prioritizing for objectives or actually using the tool for alignment.

For now, we’re making some changes to tát have the voting system better match players' intent and will continue to tát improve this system as we learn more about how all of you are using it!

  • Scoreboard Voting Disabled: Clicking on the objective timer will no longer initiate objective votes and will instead just display the timer information in chat
  • Vote Timing: Adjusted the earliest time players can start voting for an objective from 90 seconds before an objective spawns to tát 75 seconds
  • Auto Vote Disabled: The vote to tát contest an objective will no longer automatically begin 30 seconds before an objective spawns
As a special thank you to tát ARAM players everywhere, we’re going to tát be hosting our last Clash of the year on Howling Abyss! This Clash will be free-to-enter and feature an 8-team bracket where each team gets to tát play 3 matches. Each player will receive 2 rerolls per game, so sánh make sure you use them all!

Registration for this special, for-fun Clash will begin on December 5 and the tournament days will be on December 10 and 11, 2022.

Players that participate will receive a limited-time, exclusive ARAM clash icon so sánh make sure to tát mark your calendars!

On a non-ARAM related note, Clash rewards for this year will roll out during patch 12.23, so sánh keep an eye out!

End of Year Mythic Shop Rotation

In this Mythic Shop rotation, we’ll have two Unvaulted Prestige skins, two Unvaulted Mythic skins, and a new Seasonal Mythic skin (with accessories). Similar to tát our End of Year Prestige Point cửa hàng, the Mythic Essence icons are returning alongside a couple of previously offered Grab bags.

Now Available

  • Prestige Arcade Caitlyn
  • Prestige PROJECT Sylas
  • Hextech Rammus
  • Hextech Kassadin
  • Ashen Graveknight Mordekaiser
  • Ashen Graveknight Mordekaiser Mythic Chroma + Icon (Emberwoken)
  • Ashen Graveknight Mordekaiser Emote
  • Anima Squad 2022 Grab Bag
  • Star Guardian 2022 Grab Bag
  • Anima Squad 2022 Mythic Essence Icon
  • Star Guardian 2022 Mythic Essence Icon
  • MSI High Noon 2022 Mythic Essence Icon
  • Steel Valkyrie 2022 Mythic Essence Icon
  • Worlds 2022 Mythic Essence Icon
  • Eclipse Knights 2022 Mythic Essence Icon
  • Ocean Song 2022 Mythic Essence Icon

Leaving the Mythic Shop

  • Prestige Star Guardian Neeko
  • Prestige Conqueror Jax

Rune Recommender

We want it to tát be easy to tát get to tát the fun of League without having to tát bởi a ton of research beforehand. So lượt thích we added item recommendations to tát the cửa hàng, we’re also adding a rune recommender in champion select! You can access it by hovering or locking in a champion and clicking the new icon next to tát the edit rune page button. We have a few more planned additions for this feature and will be keeping an eye on your feedback to tát improve it over the next few patches!

  • Added the Rune Recommender to tát champion select for all game modes. These recommendations are tailored for your champion, position, and come with optional summoner spell recommendations as well. Like in-game item recommendations, these will be updated each patch.
  • All players have a miễn phí temporary rune page that the recommender will overwrite in each champion select. To permanently save a recommendation to tát your collection, you can add it in the post match screen.
  • The 5 preset rune pages have been removed.

Pick Order Swapping

Draft strategy is an important part of the game in queues that tư vấn drafting, so sánh we want to tát make it easy for your team to tát optimize its draft for success. Currently there are a lot of opportunities for things to tát go wrong for players trying to tát swap their pick order — you have to tát communicate in chat with the person you want to tát swap with, have the champion that the other player wants, and then successfully trade champions before the game starts, all while preparing your rune and summoner loadouts. We’ll be streamlining this process by letting you swap pick order with the press of a button!

  • In matchmade queues with drafting, during the declaration, ban, and pick phases, you can now press a button next to tát ally portraits to tát swap pick order with them. When there is 5 seconds left in a phase, in-progress order swap requests will be canceled. If your order swap request is declined, you cannot initiate another request with that player.
  • Champion swapping during the preparation phase is now initiated by clicking on the allied champion’s portrait instead of a button next to tát the portrait.
  • Miscellaneous champion select phông and text changes for consistency.

Champ Select Anonymity

We’ve heard feedback that with the only difference between ally’s names in champion select being the numbers 1 through 5, it can be difficult to tát tell who’s speaking, particularly when a lot of people are talking at the same time. So now you all get code names!

  • Ally 1 -> Ally 5 have been renamed to tát Gromp, Murk Wolf, Raptor, Krug, and Scuttle Crab for improved clarity around who is speaking in champion select chat.
End of Season Honor rewards including the new Honor level 5 Malzahar skin reward will be granted according to tát your Honor level at the End of Season.

The ARAM AFK threshold has been changed to tát 120 seconds from 90 seconds.

Xem thêm: 1 đêm 1 ngày 1 năm cả đời

Champ Select Favoriting Improvements

Improving usability around favoriting champions so sánh that you can find them faster in champion select. As a reminder, you can right click champions in champion select to tát favorite them for a specific role!

  • In champion select, "Sort by Favorites" is the mặc định sorting option. Note: The fallback option is "Sort by Name" so sánh a player who does not have any favorites selected will still have the same experience.
  • A player's selection for "Sort by" preference is saved between champion selects.

Ping Adjustments

  • Ping sizes have been slightly reduced
  • Improved clarity of the “push” ping VFX
  • Polished the ping ripple VFX and visual fidelity of the icons

QoL Updates

  • Updated Death’s Dance so sánh that its bleed will no longer interrupt recalls
  • Empyrean Pyke's R - Death from Below distortion visual effects will now be disabled when Eye Candy is turned off in the game options


  • Fixed a bug where some champion’s icons would briefly flicker on the minimap at their last known location when they exit the Fog of War elsewhere
  • Fixed a bug where Gnar’s Q would veer off in an unexpected direction if a movement command was issued right when the boomerang was about to tát return
  • Fixed a bug that caused Singed and Cassiopeia’s on-hit VFX to tát not be visible
  • Fixed a bug where Yasuo’s Windwall would not correctly block Syndra’s spheres if they were pushed by her E
  • Fixed a bug where Sion's R would not proc Radiant Virtue if he used his R during his passive
  • Fixed a bug that allowed Ivern to tát Smite jungle monsters not marked by his passive. Camps are friends.
  • Fixed a bug where Karma could extend the cast time of her R by casting W or E on champions very far away from her
  • Fixed a bug where Skarner’s W would reset an in-progress basic attack
  • Fixed a bug that would disable Viego’s W if he ended possession of K’Sante while casting K’Sante’s W
  • Fixed a bug that was causing Samira’s E+Q bộ combo to tát be counted as one spell for effect lượt thích Conqueror or Electrocute
  • Fixed a bug where Sylas’ could cast his R to tát steal Tahm Kench’s ultimate faster phàn nàn he could use it to tát steal other champion’s ultimate abilities
  • Fixed a bug where K’Sante could cast R - All Out and move Mordekaiser outside of his Death Realm
  • Fixed a bug where Caitlyn would not attack enemies that taunted her if she was taunted while casting her R
  • Fixed a bug where undoing selling Ravenous Hydra would cause the item to tát lose all acquired stacks
  • Fixed a bug that caused Ravenous Hydra to tát stop functioning correctly ~40 minutes after purchasing the item
  • Fixed a bug where Jak’Sho’s percent Armor and MR increase would not correctly calculate with other Armor and MR increases
  • Fixed a bug where Jak’Sho the Protean would generate stacks of Voidborn Resilience after a champion’s death
  • Fixed a bug where Xayah’s W feathers were not receiving Navori Quickblade’s Impermanence’s bonus damage
  • Fixed a bug where Tahm Kench could re-proc Radiant Virtue after using his R
  • Fixed a bug that caused Pyke’s R to tát proc Radiant Virtue, but not heal himself or allies
  • Fixed a bug that would cause the bonus HP from Radiant Virtue to tát not be converted into AD with Pyke’s passive
  • Fixed a bug that was caused Taliyah’s and Anivia’s ultimates to tát not proc Radiant Virtue
  • Fixed a bug where jungle companions would separate from their champions to tát path around walls
  • Fixed a bug where non-champion primary targets would not be crippled by Iceborn Gauntlet’s effect
  • Fixed a bug where Rek’Sai’s R would not procRadiant Virtue’s passive
  • Fixed a bug where enemies could tell which Shaco was the clone due to tát Radiant Virtue’s VFX
  • Fixed a bug that was causing Guinsoo’s Rageblade’s On-Hit damage to tát be counted as magic damage
  • Fixed a bug that causes K’Sante’s bonus Armor and MR from sources lượt thích Hullbreaker to tát not reduce his Q cooldown
  • Fixed a bug that cause K’Sante to tát temporarily lose Hullbreaker’s bonus stats while casting his R
  • Fixed a bug that caused jungle camps to tát not properly aggro summoned units lượt thích Shaco’s boxes or Elise’s spiderlings
  • Fixed a bug that was caused Draven’s VO’s to tát not play correctly when catching his axes with Q
  • Fixed a bug that caused the practice tool drake soul to tát be infernal 100% of the time
  • Fixed a bug that caused the VO lines announcing tower plating will soon fall to tát not play
  • Fixed a bug that was causing some of Neeko’s VO lines to tát not play
  • Fixed a bug that caused Program Camille’s VOs to tát play globally for allies and enemies if she was outside of the Fog of War
  • Fixed a bug that caused Clash capsules, orbs, banners, and trophies to tát not be awarded correctly

The following skins will be released in this patch:

The following chromas will be released this patch: